The AI-powered behavior engine for games that feel truly alive

Our game-changing solution:

a generative behavior engine that integrates runtime decision-making seamlessly into any aspect of a game

a•\ Developers can embed generative AI into game mechanics to push the boundaries of interactive storytelling and gameplay.
a•\ More individualized and responsive game environments keeps players engaged and reduces churn.
a•\ Completely customizable and extensible to align with developer vision.

Our AAA-tested team

We've assembled a seasoned team of AAA veterans in programming, technical design, production and QA from the industry’s most innovative studios.
BioWare | Improbable | Unbroken Studios | MPG | The Coalition Studio | People Can Fly | Parallel Space

a•\ We’re co-creating the next level of gaming with our studio partners and you’re invited to be part of the journey.

Meet the Founders

The best of both worlds: deep ML + AAA gaming expertise

  • Co-founder & CEO

    Research Engineer & Operator

    Masters and most of a PhD in Reinforcement Learning with Richard Sutton before becoming an operator. Previously Research Engineering Lead at DeepMind.

  • Co-founder

    Applied Reinforcement Learning Scientist

    PhD in Reinforcement Learning with Richard Sutton. Previous work on bionic limbs and recommendation systems (Twitter). Previously Research Scientist at DeepMind.

  • Co-founder

    Game Theorist & Reinforcement Learning Scientist

    Pushed poker AI from amateur to superhuman. Part of the team that solved heads-up limit hold 'em. Previously Senior Research Scientist at DeepMind studying AI and agent-human interaction.

  • Co-founder

    Machine Learning Wizard & AAA Game Developer

    Joint Masters in Neuroscience and Computer Science, studying attention. Andrew started his career in AAA games where he shipped Dragon Age II, Dragon Age: Inquisition, and Anthem with BioWare. Previously Research Engineering Lead at DeepMind.