Artificial Agency Integrates Agentic Behavior into First Commercial Video Game in Dimensional Double Shift’s New Single Player Mode
The new mode from Owlchemy Labs will enable the first moment-to-moment collaboration between one human player and multiple human-like AI agents—demonstrating how cutting-edge agentic gameplay can be commercially viable for studios
Artificial Agency Names Greg Canessa as Chief Operating Officer
Game industry veteran joins executive team to grow commercial capabilities and support studio adoption of generative behavior engine
Artificial Agency Acquires Reflection Tree
We're welcoming Reflection Tree into the Artificial Agency ecosystem — our first acquisition, and a meaningful step toward behavior engine capabilities that run entirely on-device. Founder Alando Ballantyne joins the team to help build what's next.
Empowering Developers with the Latest Behavior Engine Updates
Artificial Agency’s latest Behavior Engine updates are designed to make game development more practical and more creative. From character memory and multiplayer compatibility to latent functions, coaching, and first-class Unity support, these updates help studios build more dynamic game systems without overhauling existing workflows.
Artificial Agency Launches Out of Stealth with $16M (USD) in Funding to Bring Generative Behavior to Gaming
Artificial Agency Launches Out of Stealth with $16M (USD) in Funding to Bring Generative Behavior to Gaming
Playful Intelligence: Bringing Generative Behavior to Games
Playful Intelligence: Bringing Generative Behavior to Games