The engine that drives behavior
Our behavior engine transforms game systems into intelligent agents using generative behavior.

Agents anywhere
By defining role, perceptions, and behavior – any game system can be transformed into an intelligent agent.
We’re starting with Characters and Game Directors.
Characters
Respond to open-ended complexity with nuanced, meaningful behavior that builds long-term relationships with players.
Game directors
Inject encounters, pace world events, and steer progression to create a personalized experience for every player.
How it works
The game sends perceptions and receives behavior that follows the agent’s role.
Role
Designers create roles that define agents: their backstories, personalities, and goals.
Perception
Developers connect agents to the world by defining what they know and perceive about the world, the game state, and the player’s journey.
Behavior
Actions, blue prints, behavior trees, or other functions the agent can control to handle events, reactions, and pacing.
Designed by
AAA experts
We know how game developers work. So we build what they need—flexible tools that allow for rapid experimentation and integrate with existing workflows, all while offering full control over design.
API-first behavior engine can drop in to work across any game system.
Extensible and modular framework to use and scale as needed.
Seamless integration with Unreal Engine 5, plus flexible API and SDK extensions for your proprietary tools.
Growing library of pre-built agents and elements to accelerate iteration.
World-class debugging with decision visualizers, state explorers and live testing tools.